specials

Index: Akamanah | Auction | Awakening | Common Weapons | Flight | Hero Weapons | Mixing | Nevits Blessing | Recommendation | Shadow Weapons | Territory War | Vitality | Zariche

Akamanah

The so called Blood Sword Akamanah was implemented in Interlude. In order to obtain the dual-sword you must be very lucky. There is a very small chance that it will be dropped by any existing mob. If it drops then you will feel the ground shaking and there will be a system message. You can find akamanah on the map. Only one sword of Akamanah can be available at any time ingame. After you have picked up the sword you will be in a dark transform and will be automatically set into a chaotic state. Everyone can attack you without flagging because the owner is set to maximum karma. Your identity is hidden behind the transformation. The sword is not dropable, tradable, unequipable, destroyable or crystallizable and you are not able to take part in any party or receive buffs also you are not able to ride a pet or hit people below lvl 20. On the other side you are still able to summon a pet. If the owner of the sword is getting killed there is a 50% chance it will drop or disappear. When you are wearing the sword you will get 2 active skills ( Void Flow and Void Burst ), you might use them as well. Also your CP will greatly increase, but be aware if the owner of Zariche hits you,then you will loose all your CP. Same if a player with a hero weapon strikes you. A player can only wear Zariche or Akamanah, not both. If you pickup one whilst wearing the other, the old one will be lost. In order to increase the strengh of the weapon you will have to PK other players. On the other side your PK amount will NOT increase. Players who are killed when Akamanah was involved will not loose any experience points. If you don't PK a player within 24 hours then the sword will disappear. You can regularly log off with the sword and when you log back it will be still there. The sword will disappear after a certain period of time no matter if you are logged in or not. There is one rule you can follow, the more people you kill the faster the sword will disappear.

Auction

The clan hall auction. Clans with a clan level higher then 1 which have no clan hall yet are able to take part in a clan hall auction. For that the clan leader or a person who has clan hall auction privileges have to go to an auctioneer, which can be found in any town (except for starter towns). There he/she can see if there is any clan hall available for auction. If this is the case then he/she can make a bid on that one. Be aware, you can only bid on one clan hall at a time!  The bidding amount will be taken from the clan warehouse. After your bid the money will disappear and will be kept by the auctioneer until the auction is over or when you cancel your bidding wish. Please note, the greedy auctioneer then will keep 10% of your amount bidded. In order to win the auction you will need to have the highest bid of all participating clans. The maximum input is 999.999.999 Adena. At the end of the auction the participating clans will get a notification stating if they have won or lost the auction. Incase of a loss the full amount of adena will be returned into the clan warehouse. If you have won the clan hall you better have some spare adena in clan warehouse else you are risking to loose the clanhall again because you have to pay your first clan hall fee when the auction is over. Later on you might want to sell the clan hall again, to do this just go to the auctioneer and register your clan hall to sell. set up your minimum bid amount and the date of auctions ending plus your deposit which is required to set up the auction. If you cancel the auction, the deposit will not be returned and you get a penalty of 7 days until you are allowed to setup the clan hall auction again. Good luck my bidders :-)

Awakening

In the Awakening, the Scroll of Afterlife, which houses the spirits of ancient heroes of Giant race, transforms you. This fourth class transfer changes your character at level 85 into one of eight new character classes: Yul Archer, Feoh Wizard, Iss Enchanter, Aeore Healer, Sigel Knight, Othell Rogue, Wynn Summoner or Tyrr Warrior.

Hero Weapons

after becoming hero you have the option to select one "hero weapon". here is the list of them with all bonus:

Infinity Axe (one handed bunt)
>> HP +25%, MP +30%, Shield Block Rate +39%, PVP Damage Bonus +5%, Reflect Damage 9%, chance of Curse Discord effect on a critical hit

Infinity Blade (one handed sword)
>> HP +25%, MP +30%, CP +50%, Shield P.Def. +33%, PVP Damage Bonus 5%, Reflect Damage 9%,on a critical hit the target's P.Def. is dropped by 23% at a 4% chance

Infinity Bow (bow)
>> MP +30%, CP +50%, PVP Damage Bonus 5%, 7% chance to inflict slow (-50% speed) on a critical hit

Infinity Cleaver (two handed sword)
>> HP +25%, CP +50%, P.Atk. +504 on a critical hit, Critical +78.7, PVP Damage Bonus 5%, Reflect Skills 10% of the time

Infinity Crusher (two handed blunt)
>> HP +25%, CP +50%, Atk. Spd. +7%, PVP Damage Bonus +5%, Reflect Skill 10%, 25% chance to stun target on a critical hit

Infinity Fang (dual fist)
>> HP +25%, MP +30%, CP +50%, Evasion +3.15, PVP Damage Bonus 5%, Reflect Skill 10%, 25% chance to stun target on a critical hit

Infinity Rod (one handed magic blunt)
>> MP +30%, CP +50%, Casting Spd. +15%, +0.51 MP regen per tick, PVP Damage Bonus +5%, 3% chance to full heal your target when using a "good" magic cast

Infinity Scepter (two handed mage blunt)
>> MP +30%, CP +50%, M.Atk. +29.67, Magic Critical Rate +54%, PVP Damage Bonus 5%, Magic MP Cost -4%, Chance of Magic Cancelation -106, 3% chance to full heal your target when using a "good" magic cast

Infinity Spear (polearm)
>> HP +25%, CP +50%, Atk. Spd. +7%, Accuracy +4.89, PVP Damage Bonus 5%, Reflect Skill 10%, 10% chance to cancel your target on a crit

Infinity Stinger (dagger)
>> MP +30%, CP +50%, Atk. Spd. +3%, +0.51 MP regen per tick, Critical +220 from behind, PVP Damage Bonus +5%, Vampiric Rage effect 2%, 5% chance to Silence target on a crit

Infinity Wing (dual sword)
>> HP +25%, MP +30%, CP +50%, Critical +78.7, PVP Damage Bonus +5%, Reflect Skill 10%, 10% chance to inflict Physical Skill Silence on a crit

Zariche

The so called Demonic Sword Zariche was implemented in Chronicle 5. In order to obtain the two-handed-sword you must be very lucky. There is a very small chance that it will be dropped by any existing mob. If it drops then you will feel the ground shaking and there will be a system message. You can find zariche on the map. Only one sword of zariche can be available at any time ingame. After you have picked up the sword you will be in a dark transform and will be automatically set into a chaotic state. Everyone can attack you without flagging because the owner is set to maximum karma. Your identity is hidden behind the transformation. The sword is not dropable, tradable, unequipable, destroyable or crystallizable and you are not able to take part in any party or receive buffs also you are not able to ride a pet or hit people below lvl 20. On the other side you are still able to summon a pet. If the owner of the sword is getting killed there is a 50% chance it will drop or disappear. Equipped with the sword your CP will greatly increase, but be aware if the owner of Akamanah hits you,then you will loose all your CP. Same if a player with a hero weapon strikes you. A player can only wear Zariche or Akamanah, not both. If you pickup one whilst wearing the other, the old one will be lost. In order to increase the strengh of the weapon you will have to PK other players. On the other side your PK amount will NOT increase. Players who are killed when Akamanah was involved will not loose any experience points. If you don't PK a player within 24 hours then the sword will disappear. You can regularly log off with the sword and when you log back it will be still there. The sword will disappear after a certain period of time no matter if you are logged in or not. There is one rule you can follow, the more people you kill the faster the sword will disappear.

Vitality

We must divide this topic into two sections. The chronicle before Goddess of Destruction and the later chronicles.

before Goddess of Destruction

Introduced in Gracia 1 vitality is designed to increase the leveling speed. Vitality boosts your experience and is divided into 4 level.

Level 1 - 150% EXP-Bonus | Level 2 - 200% EXP-Bonus | Level 3 - 250% EXP-Bonus | Level 4 - 300% EXP-Bonus

You can find your current vitality level below your exp bar. As more you level as faster your vitality bonus will be gone. But no panic, it is recovering automatically. You dont even need to be logged in. From 1hour for lvl 1 up to many days for lvl 5. Other ways to recover vitality is to kill raid boss or to pick up "Vitality Replenishing Herbs". Not only your exp bonus is increased when using vit, also there is a chance to drop special or better items while using vitality.

After finishing Pailaka you will get full vit level as well.

later chronicle

The vitality system was greatly changed and reduced from that point on. The vitality points are only recovered during the regular weekly maintenance or by using vitality items/potions. Hunting raids will not increase your vitality level anymore also vitality herbs are not dropped anymore. When you log off your vitality will not recover either. Not even when you are logged in and spend time in a peace zone. Nevit's Blessing is completely removed. Also the vitality level is controll per account now and not per char.

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